SCORM Courseware Making

SCORM: Sharable Content Object Reference Model


SCORM It is a standard, a standard for online learning, involving both the learning platform and the courseware.

SCORM The spirit to be emphasized is that the textbooks can be cross-platformed through a unified format, can be truly reusable, track learning records, or have a unified standard, which is more in line with the needs of learners.

The goals and content of the SCORM standard:
  • Accessibility: The ability to remotely query and access teaching components and pass them to many other places;
  • Adaptability: Adjust the learning content to achieve adaptive learning with the learner's experience;
  • Affordability: Ability to increase efficiency and productivity by reducing time and cost in teaching;
  • Persistence: The ability to redesign, reconfigure, or recode without the need for high-cost system software upgrades;
  • Interoperability: Operate in different hardware, operating system, web browser;
  • Reusability: Ability to integrate content components into multiple applications and contexts;

Evolution of the SCORM version

The new version brings more and more features

SCORM 1.0

SCORM 1.0

1999
SCORM 1.1

SCORM 1.1

2001
SCORM 1.2

SCORM 1.2

2001
SCORM 1.3

SCORM 1.3

2003
SCORM 2004

SCORM 2004

2004
SCORM 2004 2E

SCORM 2004 2E

2004
SCORM 2004 3E

SCORM 2004 3E

2005
SCORM 2004 4E

SCORM 2004 4E

2010

Advantages of SCORM courseware standards

Continuous and effective training can improve employee performance and will directly affect the productivity and competitiveness of the company.
E-learning accelerates the performance process of “working, learning, doing middle school, learning and using”, so that corporate training truly becomes a gas station for employee performance improvement.


Strong content reorganization and orchestration

The SCORM standard defines organizations and resources separately. Resources are the physical structure of courseware content, and organization is the logical structure of courseware content in learning activities. This facilitates the reorganization and orchestration of courseware content, thereby improving the reuse of course content.

Has strong sorting and browsing logic definition capabilities

SCORM courseware enables learners to follow the courseware developer's ideas to improve learning.

Ability to interact with courseware and learning components

In the SCORM standard, the mechanism for interacting between courseware and platform is defined. This not only enables learners to learn according to the path of course design, but also records learning in real time and tracks learners' learning status.

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Regular courseware

PPT to standard courseware

  • On the basis of the PPT file, use the original teaching PPT, lecture or audio files, and use the rapid development tools to convert the PPT directly into the Flash standard courseware;
  • The courseware has a catalogue, a progress bar, navigation control buttons, and bookmark tracking functions to facilitate flexible learning for students;
  • The course is presented in picture background + text + sound;
  • Can realize testing and interactive functions;

Electronic magazine

  • The reading page of the analog reading magazine learns and conveys information in many forms, which is vivid and interesting;
  • When the content of the course is explained, the style of the picture is mainly based on magazine typesetting;
  • You can design an appropriate amount of interaction or testing to improve your performance;
  • Applicable to topics such as company system and corporate culture;

Streaming media

  • Pure video courseware: design the courseware interface UI according to the series; compress the video into FLV through professional software, and become a simulation class suitable for network playing; the video can be divided into several sub-courses according to needs, or can be realized by the menu function. Select a segment, supplemented by an appropriate test session;
  • Three-screen screen courseware: The lecturer's audio and video lectures are synchronously processed with PPT documents, and combined with certain animation display contents, interactive tests and other links can be added; the teaching effect is very close to the on-site lecture, and the bandwidth resources occupied during use are more;

H5 mobile courseware

H5 frame + MP4 class

  • Wrap MP4 to explain animation through HTML5 technology;
  • Support format: MP4;

H5 frame + video or animation + test interaction

  • Through HTML5 technology, combining graphic, interactive testing, animation video, games and other forms, the curriculum is functional, interactive, and participants are highly involved;
  • Support format: HTML5;

H5 frame + comic + interactive class

  • Combine comics and interactive testing with HTML5 technology, and the course is more interactive;
  • Support format: HTML5;

H5 technology to achieve animation effects

  • By handwriting HT code to achieve animation effects, you can achieve page turning effect;
  • Support format: HTML5;

Game learning courseware

Standard courseware

  • Have specific topic content and integrate content through the corresponding game framework;
  • Can contain several independent mini games;
  • The content of the knowledge points can be diversified;

Gamification test class

  • Emphasis on the assessment of knowledge, the design of customs clearance to enhance stimulating;
  • Game program class, certification level class;
  • The design of the leaderboard emphasizes competitiveness;

Thematic learning class

  • Theme web game design, as an entry into the standard courseware;
  • Gamification design elements enhance the fun of learning;
  • The characteristics of community learning;